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			<title>Home</title>
			<pubDate><![CDATA[Wed, 03 Jul 2024 11:03:16 +0000]]></pubDate>
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			<guid><![CDATA[https://annulusgames.com/blog/2024-year/]]></guid>
			<link><![CDATA[https://annulusgames.com/blog/2024-year/]]></link>
			<title>2024年の振り返り</title>
			<pubDate><![CDATA[Tue, 31 Dec 2024 09:42:14 +0000]]></pubDate>
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			<title>Assets</title>
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			<title>【C#】非同期処理とasync/await</title>
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			<title>About</title>
			<pubDate><![CDATA[Tue, 17 Oct 2023 12:27:27 +0000]]></pubDate>
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			<title>【UniRx】UnityではじめるReactive Extensions</title>
			<pubDate><![CDATA[Tue, 13 Jun 2023 22:33:03 +0000]]></pubDate>
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			<title>【Unity】ECS向けのメッセージングライブラリ「Entities Events」</title>
			<pubDate><![CDATA[Tue, 10 Oct 2023 13:04:09 +0000]]></pubDate>
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			<title>【Unity】LitMotion &#8211; データ指向設計による最速のトゥイーン実装</title>
			<pubDate><![CDATA[Thu, 28 Dec 2023 09:05:25 +0000]]></pubDate>
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			<title>Games</title>
			<pubDate><![CDATA[Thu, 04 May 2023 14:24:56 +0000]]></pubDate>
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			<title>【C#】Span&lt;T&gt;とMemory&lt;T&gt;</title>
			<pubDate><![CDATA[Thu, 03 Oct 2024 04:41:46 +0000]]></pubDate>
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			<title>【C#】How LINQ works &#8211; foreachとLINQの仕組み</title>
			<pubDate><![CDATA[Sun, 28 May 2023 02:55:12 +0000]]></pubDate>
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			<title>【C#】Dependency Injection(依存性の注入)とは</title>
			<pubDate><![CDATA[Sun, 26 Nov 2023 11:27:16 +0000]]></pubDate>
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			<guid><![CDATA[https://annulusgames.com/blog/burst-linq/]]></guid>
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			<title>【Unity】BurstLinq &#8211; Burst Compilerを用いたLINQ高速化ライブラリ</title>
			<pubDate><![CDATA[Sun, 17 Dec 2023 06:12:57 +0000]]></pubDate>
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			<title>【Unity】TypeScript Importer &#8211; TypeScriptを用いたスクリプトの記述</title>
			<pubDate><![CDATA[Sun, 12 Jan 2025 05:21:04 +0000]]></pubDate>
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			<guid><![CDATA[https://annulusgames.com/blog/magic-tween-v0.2/]]></guid>
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			<title>MagicTween v0.2の新機能/DOTSを活用した最適化手法について</title>
			<pubDate><![CDATA[Sun, 05 Nov 2023 08:38:22 +0000]]></pubDate>
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			<title>Contact</title>
			<pubDate><![CDATA[Sat, 29 Apr 2023 06:40:39 +0000]]></pubDate>
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			<title>【C#】SOLID原則を学ぼう</title>
			<pubDate><![CDATA[Sat, 27 May 2023 12:00:41 +0000]]></pubDate>
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			<title>般若弾幕伝</title>
			<pubDate><![CDATA[Sat, 20 May 2023 23:31:35 +0000]]></pubDate>
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			<title>Recoil Gunner</title>
			<pubDate><![CDATA[Sat, 20 May 2023 23:31:19 +0000]]></pubDate>
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			<title>LinearShooter Remixed</title>
			<pubDate><![CDATA[Sat, 20 May 2023 23:30:56 +0000]]></pubDate>
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			<title>Mini Blaster</title>
			<pubDate><![CDATA[Sat, 20 May 2023 23:30:31 +0000]]></pubDate>
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			<title>LinearShooter</title>
			<pubDate><![CDATA[Sat, 20 May 2023 23:30:12 +0000]]></pubDate>
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			<title>【Unity】ECSで実装されたトゥイーンライブラリ「Magic Tween」を公開しました</title>
			<pubDate><![CDATA[Sat, 09 Sep 2023 13:40:53 +0000]]></pubDate>
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			<title>【C#】unsafeコードを書いてみよう</title>
			<pubDate><![CDATA[Sat, 09 Dec 2023 10:37:36 +0000]]></pubDate>
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			<title>【C#】Random Extensions &#8211; .NET / Unity用の乱数ライブラリ</title>
			<pubDate><![CDATA[Mon, 26 Aug 2024 06:38:59 +0000]]></pubDate>
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			<title>Blog</title>
			<pubDate><![CDATA[Mon, 19 Jun 2023 09:59:26 +0000]]></pubDate>
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			<title>【Unity】シーン管理に関する機能を追加する「Scene System」を公開しました</title>
			<pubDate><![CDATA[Mon, 10 Jul 2023 11:18:30 +0000]]></pubDate>
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			<title>【Unity】NativeArrayを使いこなせ</title>
			<pubDate><![CDATA[Mon, 09 Oct 2023 11:53:43 +0000]]></pubDate>
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			<title>【Unity】Alchemy &#8211; Inspector拡張+シリアル化拡張ライブラリ</title>
			<pubDate><![CDATA[Mon, 04 Dec 2023 13:09:48 +0000]]></pubDate>
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			<guid><![CDATA[https://annulusgames.com/privacy-policy/]]></guid>
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			<title>Privacy Policy</title>
			<pubDate><![CDATA[Fri, 28 Apr 2023 11:03:12 +0000]]></pubDate>
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			<title>【C#】文字列の最適化手法について</title>
			<pubDate><![CDATA[Fri, 20 Dec 2024 16:46:34 +0000]]></pubDate>
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			<guid><![CDATA[https://annulusgames.com/blog/understanding-struct/]]></guid>
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			<title>【C#】構造体(struct)を完全に理解する</title>
			<pubDate><![CDATA[Fri, 03 May 2024 00:22:46 +0000]]></pubDate>
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			<title>【C#】ZeroMessenger &#8211; .NET/Unity向けの軽量メッセージングライブラリ</title>
			<pubDate><![CDATA[Fri, 01 Nov 2024 01:18:03 +0000]]></pubDate>
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